This blog is for INDA students investigating the relationships between beliefs and buildings. This will be the digital venue for posting student work, commentary among students, and critiques.
Good examples and good analysis. Here are my critiques and suggestions for how you can proceed:
__firstly, where are these statues? Your first page should be a site plan large enough to depict the different locations you are mentioning. Why are you choosing these? What do they have to do with Chula? Or, more specifically, where do they have to do with Chula?
__each of the statues you mentioned and the beliefs surrounding them are very interesting. But, your plates are not interesting--they do not make us interested or more informed about the practices and behaviors you are documenting just by telling us. You need to find a way to show us! Hand drawings, 2d drawings, animations, collages all visualize a story without too many words. Also, if you are talking about a physical thing--like a statue--as an architect you should model it in axon. Refer to "The Function of Ornament" for excellent examples for how to visually document the information you are analyizing.
__I am very intrigued to learn more about why you want people to dump their "bon" into, or rather below, the water. Why would this ritual be productive? How can this create a "positive externality"? When people "bon" and place beautiful flowers or aromatic sweets or colorful sodas on a statue, they are in effect adding to the visual appeal of that statue. People can see these beautiful things. Of course, they will spoil, and someone will have to remove them before they start making the statue more ugly. What effect would occur with your 'monument'? Would the accumulated "Bon" just turn into a rancid stinking and ugly pile of garbage? Or, could it become nutritious compost that can then feed plants and actually produce a living, growing, beneficial monument? How can water + waste (flowers, food) produce a positive, value-added outcome (trees, better air, a more beautiful setting, shelter)? Maybe this would be a good way of reproducing the belief system surrounding the statues: 1. go to the monument 2. offer something 3. leave that something 4. let the monument enjoy or process that something 4. create a benefit from that offering. This would create the equation that 'if i give to this monument i get something good back.' So, more specifically, how will you do this? __are people supposed to go below the water? If yes, why? Are they supposed to go above the water? On the water? If yes, why? __what is the program? Why would people come here? People will go to a statue because they already believe in its properties. What about your site? Or your proposed architecture? Do people believe they will get any benefit from going to it? __can you choose an ordinary program that people go to expecting some benefit? How can this ordinary action be incorporated into the beliefs you are creating through your monument? For example, if you give a piece of plastic to an ATM, and if you tell it the correct prayer, it will reward you with instant riches!! Anything else? Or, if you are really really really hot, and if you walk through a cool mist-machine, you suddenly feel cool and clean. MAGIC! You walk to water vapor, you perform the ritual of walking, then standing, and in return your wish to be cool and clean is granted. How can the pond water create this belief?
__how would you get below water? how would you walk on water? Why, again do either? Why drop an offering rather than lifting it up? Very interesting question, you need to provide an interesting answer to move ahead in your design.
__can your system of 'bon' be better suited to water? In other words, how could you 'bon' with the water and receive a benefit that you otherwise could not do with a statue? Why water rather than stone?
__produce the necessary visual documents for Friday at 1pm on the blog. Also, MAKE A PHYSCAL MODEL OF YOUR CONCEPT. Or, Or, at the very least, make a digital model of your concept and show us all a frame by frame animation for how someone gives to water and gets something back (use make 2d to produce the images and you can add people in illustrator).
Good examples and good analysis. Here are my critiques and suggestions for how you can proceed:
ReplyDelete__firstly, where are these statues? Your first page should be a site plan large enough to depict the different locations you are mentioning. Why are you choosing these? What do they have to do with Chula? Or, more specifically, where do they have to do with Chula?
__each of the statues you mentioned and the beliefs surrounding them are very interesting. But, your plates are not interesting--they do not make us interested or more informed about the practices and behaviors you are documenting just by telling us. You need to find a way to show us! Hand drawings, 2d drawings, animations, collages all visualize a story without too many words. Also, if you are talking about a physical thing--like a statue--as an architect you should model it in axon. Refer to "The Function of Ornament" for excellent examples for how to visually document the information you are analyizing.
__I am very intrigued to learn more about why you want people to dump their "bon" into, or rather below, the water. Why would this ritual be productive? How can this create a "positive externality"? When people "bon" and place beautiful flowers or aromatic sweets or colorful sodas on a statue, they are in effect adding to the visual appeal of that statue. People can see these beautiful things. Of course, they will spoil, and someone will have to remove them before they start making the statue more ugly. What effect would occur with your 'monument'? Would the accumulated "Bon" just turn into a rancid stinking and ugly pile of garbage? Or, could it become nutritious compost that can then feed plants and actually produce a living, growing, beneficial monument? How can water + waste (flowers, food) produce a positive, value-added outcome (trees, better air, a more beautiful setting, shelter)? Maybe this would be a good way of reproducing the belief system surrounding the statues: 1. go to the monument 2. offer something 3. leave that something 4. let the monument enjoy or process that something 4. create a benefit from that offering. This would create the equation that 'if i give to this monument i get something good back.' So, more specifically, how will you do this?
__are people supposed to go below the water? If yes, why? Are they supposed to go above the water? On the water? If yes, why?
__what is the program? Why would people come here? People will go to a statue because they already believe in its properties. What about your site? Or your proposed architecture? Do people believe they will get any benefit from going to it?
__can you choose an ordinary program that people go to expecting some benefit? How can this ordinary action be incorporated into the beliefs you are creating through your monument? For example, if you give a piece of plastic to an ATM, and if you tell it the correct prayer, it will reward you with instant riches!! Anything else? Or, if you are really really really hot, and if you walk through a cool mist-machine, you suddenly feel cool and clean. MAGIC! You walk to water vapor, you perform the ritual of walking, then standing, and in return your wish to be cool and clean is granted. How can the pond water create this belief?
__how would you get below water? how would you walk on water? Why, again do either? Why drop an offering rather than lifting it up? Very interesting question, you need to provide an interesting answer to move ahead in your design.
ReplyDelete__can your system of 'bon' be better suited to water? In other words, how could you 'bon' with the water and receive a benefit that you otherwise could not do with a statue? Why water rather than stone?
__produce the necessary visual documents for Friday at 1pm on the blog. Also, MAKE A PHYSCAL MODEL OF YOUR CONCEPT. Or, Or, at the very least, make a digital model of your concept and show us all a frame by frame animation for how someone gives to water and gets something back (use make 2d to produce the images and you can add people in illustrator).